By hand, then Claude → Fable 5.1
2018 – Oct 2026
Unfinished
SpaceSim
SpaceSim started years before AI: I'm interested in microeconomics and emergent behavior, and wanted to simulate a whole economy with as few shortcuts as possible. Space makes it easy to see. Planets are near-perfect markets, and ships hauling goods between them are the friction. I wrote it by hand, first in Python, which was too slow, then in Kotlin, where I trained a reinforcement-learning trader to act in its own self-interest. When Claude Code arrived it was the natural place to try it, and I've come back with every major model since. Fable was the first time an AI made my jaw drop on something this complex: it found design decisions I'd made long ago, explained clearly why they were causing problems I'd been stuck on for years, got my buy-in, and fixed them.
An interplanetary economy: about a hundred individuals per planet producing and consuming, a market maker, and ships trying to turn a profit along the star lanes. It's a place to explore arbitrage, rational action, and where money comes from. Runs locally only.